A downloadable asset pack

Download NowName your own price

✨SHMUP PACK CONTENT 🚀

  • All-In-One sprite and tile pack to create a top-down space shooter
  • 1  Animated player ship (bank, barrel roll, boost, brake, static) - 8 colors
  • 18 enemies - 6 colors
  • 9  player drones/helpers - 8 colors
  • 5  asteroids - 4 colors
  • 8 cosmic clouds - 11 colors
  • 16 large planets - 8 colors
  • 21  small planets - 9 colors
  • 19  stars - 6 colors
  • 100+ space station/structure terrain tiles
  • 5 outer space background tiles - 11 colors
  • 1 vertical background
  • 20 animated booster effects - 3 colors
  • 8 animated projectiles - 6 colors
  • 1 animated screen length beam projectile
  • 2 pilot heads - 8 colors
  • 22 pilot hair styles - 9 colors
  • 1 pilot suit - 20 colors
  • 4 animated particle effects (2 explosions, 1 hit, 1 reflect)
  • 32 nine-slice UI tiles/panels - some in 8 colors
  • 24  reticules/crosshairs - 2 colors
  • 25  bars (health, shield, ammo, fuel, etc.) - variety of colors and styles
  • 160+ text objects for menu/UI buttons
  • 100+ menu objects (26 buttons in 4 styles, 2 scrolling, 3 nine-slice panels, incremental slider, 20 check boxes,  16 menu item nine-slices)
  • 6  ammo HUD counter sprites - 6 silhouette for empty ammo
  • 4 ammo pick ups - 4 colors
  • 2 shield pick ups - 8 colors
  • 2 health pick ups - 3 colors
  • 3 currency pick ups - 3 colors
  • 8 resource pick ups - various colors
  • 7 player lives icons - 8 colors
  • 25+ warning messages and tile-able sprites (Danger, Mission Complete, Failed, Incoming)
  • Color palette
  • 2 free fonts

CONTACT/COMMISSIONS: Want something commissioned? Questions about licensing? Discuss why Katamari Damacy is the best game ever? Reach out to me here: danvelasquezart@gmail.com

SOCIALS: Follow me on BlueSkyTwitterInstagramTikTok, and Ko-fi

LICENSE TERMS (for both Demo and Paid Versions - read full Terms HERE)

  • You Can ✅


    • Use in commercial or non-commercial digital projects
    • Modify the assets as you need for your project
    • Publish work/promotional materials using these assets that relate to your project
  • You Cannot 🚫
    • Claim the assets as your own
    • Resell, repackage, or redistribute assets in their original or modified state
    • Use assets or derivatives to train AI image tools/generators or anything remotely similar to this
    • Use assets or derivatives within, but not limited to, game/art creation tools, game/code templates, game engines, and/or any program that grants access to assets without first purchasing individual licenses
    • Use assets or derivatives to create or promote NFT, cryptocurrency, blockchain or web3 projects, or anything remotely similar to this
    • Use assets in printed and/or physical media/products
    • Use assets or derivatives in logos/trademarks
  • You Must Credit As

StatusReleased
CategoryAssets
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorDanVelasquezArt
TagsAnimation, Asset Pack, Pixel Art, Shoot 'Em Up, Space, Top-Down

Download

Download NowName your own price

Click download now to get access to the following files:

Shmup Pack Demo Version.png 8 kB
Shmup Pack Full Version.zip 741 kB
if you pay $10 USD or more

Development log

Comments

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And can you add the white outline of those ship in the pack?

That will be very helpful for my development. Thanks

I'll keep that in mind as the summer approaches and there's time for me to update it.

The white border on your cover is perfect for me. If the white border and the spaceship (including the animations of enemies and players) are integrated, the visual effect will be very good and it will be very convenient to develop.

The color of the player's spaceship is a bit strange, 
as if there are some yellow blocks near the player's cockpit

I'm looking through the spritesheets and do not see anything that you're describing. Can you provide a screenshot? The only thing I can think of are reflections that are drawn on the cockpit to give a reflection/light source.

You can roughly see from this picture that the spaceship is not as clean and clear as your cover. I don't know why.


Mine doesn't look like this at all. This might be something to do with the engine you're using. I've ran into similar issues when I've done some game dev with sprites - typically something with rendering sizes because if you look at the sprites in your own screenshots the pixels are all different sizes themselves. But I went through every spritesheet and didn't see anything like this that you've shown.

(+1)

Awesome!