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A downloadable asset pack

Get this asset pack and 2 more for $32.00 USD
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Buy Now$15.00 USD or more

UPDATE 7/24/23: I applied a HUGE overhaul to the pack. I no longer have everything as individual PNG files and instead opted to place animations on a few, labeled and concise spritesheets. I do, however, retain armless animations for weapon based animations and the basic animations. In addition to basic movements with arms already attached, I felt there was a need to give devs freedom to place hands where they see fit. I've included a single sheet of different hand models to use in engines. I've also included a TON of combat now (melee, unarmed, shooting, etc.) into the sheets, alongside special effects and a few basic weapons to get you started. Finally, I've applied almost 30 skin tones - ranging from realistic to Game Boy style - to better represent character diversity within the base. 

MAKE SURE TO READ THE READ ME FILE FOR DIRECTIONS ON SKIN TONES AND SPRITESHEET LABELS!!!

This is an animated base pack for characters suited for 2D games. This cute little character is yours to edit and mold into your own for your projects. I simply want to create  multiple animations for various scenarios, so developers and artists can focus on customizing and getting right to the point.

All animation spritesheets and GIFs are made according to my personal preference. You can, of course, change animations in your engine and select to us the same/more/less/difference frames for your in-game animations.

Hundreds of hand-drawn frames across almost 100 unique animations - with more planned! I'm really trying to make this the kitchen sink of character bases and include animations across basic movement, shooting, melee combat, dialogue/unique, and more. If you have suggestions for types of animations you'd like to see added, comment below!  NOTE: Charged Attacks are just certain frames being held for X duration of time. This pack goes perfectly with my 2D shooter pack of guns, health, and ammo.

This pack contains the following animations (you will get several spritesheets and GIFs with recommended animation speeds/setup):

  • Basic Movement
    • Crouch
    • Damage Air
    • Damage Ground
    • Dash/Dive Down
    • Dash Forward
    • Dash Up
    • Die Air (old)
    • Die Ground (old)
    • Death (5 new versions)
    • Idle
    • Jump (old)
    • Jump Snappy
    • Jump Smooth
    • Double Jump Take Off
    • Ledge Hang
    • Run
    • Walk
    • Wall Jump (2 versions; each with and without hands to avoid clipping)
    • Wall Jump Take Off
    • Slide (2 versions)
    • Crawl
    • Victory Pose
    • Defeat Pose
    • Climb
    • Roll (3 versions, one is a dodge roll)
  • Melee (swords, shields, staff, magic, etc.)
    • Jump
    • Idle
    • Run
    • Walk
    • Bash N Slash
    • Shield Bash
    • Shield Block
    • Jump Shield Bash
    • Jump Shield Block
    • Slash
    • Swipe
    • Stab
    • Stab Flurry
    • Overhead Swing
    • Upward Swing
    • Thrust
    • Parry
    • Jump Slash
    • Jump Swipe
    • Jump Stab
    • Jump Stab Flurry
    • Jump Overhead Swing
    • Jump Upward Swing
    • Jump Parry
    • Jump Thrust
    • Whip
    • Jump Whip
    • En Garde (rapier)
    • Jump En Garde (rapier)
    • Throw Overhead
    • Jump Throw Overhead
    • Throw Sideways
    • Jump Throw Sideways
  • Unarmed (punching)
    • Walk
    • Jump
    • Idle
    • Uppercut
    • Left Hook
    • Right Straight
    • Left-Right Jabs
    • Block
    • Parry
    • Slam
    • Pummel (2 versions)
    • Charged Straight
    • Charged Uppercut
    • Jump Uppercut
    • Jump Left Hook
    • Jump Right Straight
    • Jump Left-Right Jabs
    • Jump Block or Parry
    • Jump Slam
  • Guns (shooting) - Complete with 1 handed and 2 handed animations
    • Idle
    • Run
    • Walk
    • Stand
    • Crouch
    • Prone
    • Jump (2 versions)
  • Bow and Arrow
    • Idle
    • Run
    • Walk
    • Stand
    • Crouch
    • Prone
    • Jump (2 versions)
  • Hand Models
    • Over 300 unique hands (some paired some not)
    • Meant to be placed over a weapon or character or behind the character for depth
    • Flat and angled versions
    • Back/hands for behind the body (in a darker shade)
    • Great for magic and other tasks not combat oriented (like carrying things)
  • Special Effects
    • Shield Bash
    • Block
    • Parry
    • Slash
    • Swipe
    • Stab
    • Stab Flurry
    • Overhead Swing
    • Upward Swing
    • Whip Crack (can also be used for hit detections or thing hitting against a wall)
    • En Garde
    • Katana Sheen
    • Thrust
    • Thrust Jump
    • Shatter
    • Big Shatter
    • Charge Up
    • Charged Punch Straight
    • Charged Punch Uppercut
    • Slam Down
    • Magic Effect
    • Muzzle Flash
    • Foot Steps/Crawling
    • Slide/Roll
    • Dust for Landing/Take off
  • Weapons
    • Bow (Straight and Pulled; angled for placing on back of character)
    • Whip (4 states for animation)
    • Magic Staff
    • Katana
    • Short Sword
    • Shield
    • Boomerang
    • Throwing Knife
    • Magic Projectile
    • Pistol
    • Sub Machine Gun
    • Bullet

Each sprite was designed with  16x16 tilesets in mind. Player sprite sits around 14x20 (idle), but gets smaller based on animation. This set is meant to retain a more chibi/cute/chubby/round aesthetic.

Please review the included READ ME file in the .zip file.

This  pack will receive new animations. Updates will be directly applied to base file to make it easy and not worry about multiple file downloads.

Planned Updates:

  • Basic Movement
    • Roll
    • Dodge (back)
    • Ground Slide
    • Crawl
    • Pull Up Facing Away
    • Hang Facing Toward
    • Pull Up Facing Toward
    • Climb
    • More death scenarios
    • More damage scenarios
    • Interact animations
    • Dialogue
    • Rest/lay/sit
    • Swimming
  • Shooting
  • Melee Combat Animations
  • Fists/Kicks animations
  • Throwing Weapons Animations
  • Magic Based Animations

There will be official add-ons that can be purchased separately.

  • Clothes
  • Armor
  • Hair
  • More guns
  • Melee weapons
  • Magic effects
  • AND MORE...

Credit is not necessary, but if you create something using this tileset I'd love to see your work (you can comment with a link to your projects, images, etc.). Please rate and leave comments with what you think!

CONTACT: Follow and reach out to me on TwitterInstagramTikTokKo-fi, Snapchat, Facebook, and Twitch @danvelasquezart

SUPPORT: Support me in creating new assets via my Ko-fi! While you can pledge a monthly membership, you could give me a one-time (or multiple times) tip! Visit me at https://ko-fi.com/danvelasquezart

LICENSE: This asset pack can be used in free and commercial projects. You can modify the assets as you need (CHECK OUT THE SCREENSHOTS FOR IDEAS ON NEW ANIMATIONS). Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified - this includes (not not limited to) NFT's and game templates/projects that are developed for others to have access to assets via redistribution or without first purchasing them directly from my store (ex: character creation tool). If you're unsure about anything, please reach out.

OFFICIAL ADD-ONS: Below are packs I've created that complement this one very well (it's almost like I planned them to work together).


Purchase

Get this asset pack and 2 more for $32.00 USD
View bundle
Buy Now$15.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Character Base Thicc N Juicy 2.zip 4 MB

Development log

Comments

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(4 edits)

Excellent pack! Totally worth the buy.

How can I contact you directly? I may have an offer that could be beneficial for us both. https://discord.com/invite/gvr98nb if you want to hop in my official discord channel.

hi! this pack looks awesome but i have a  suggestion, could you make each animation have its own png files (some engines like gdevelop need that)

Hey! Thanks for dropping by. That's on my radar. I also use GDevelop and know that it's easier to have it sliced up into PNGs. I'm  back at work/teaching now, so it'll take some time. But I do have plans to get some of this stuff into PNGs at some point

do you have any idea how do make all the animations line up? i was using an online tool to splice the gifs but some of the gifs are different sizes so i cant

Shoot me a message on discord and I can help resolve this: stayfrosty426

Otherwise, you can put the PNGs/sheets into Aseprite and select them and lower them in the sheet or within an engine, you can change their points of origin

Bought this and the gun pack a few days ago, and I need to say it looks awesome.

It seems you are planning to add a lot more to this pack, that's why I wanted to ask if you could add a jump rolling animation, something like ... well jump with a roll :D

Anyway awesome stuff, keep up :+1

Thanks! Yeah, things are starting to pick up with going back to work (I'm an art teacher by profession), but with the time I have outside of it, my plan is to implement a full roll animation (I have one for my Short N Stubby pack) that will have a slight wind-up, then hop up slightly, then roll, land, recover, and get back up into place. In addition, I'll be working on updating the pack with the skin tones I brought into my other pack. That's a high priority for me to be more inclusive and represent more than just what you traditionally see on itchio for packs like this.

I appreciate the suggestion though and look out for updates here and on my twitter @danvelasquezart - I post about updates there mostly.

Just finished up a huge overhaul to this and included a few different roll animations and more gun/projectile animations. TONS of things were added, so be sure to download the new version.

Bought this the day it came out, it's honestly a steal. Author's gun pack has already been updated once, can't wait for the updates on this one.

(+2)

I'll be working on some basic melee attacks first, I think. Just to at least have that option for people like the shooting. After that, I'll get back into some more advanced movements like roll/dodge, climb, etc. 

Just pushed out a huge overhaul to this! Let me know what you think!

Nice!

Thank you!